Emily Gera is a video game writer specialising in virtual worlds, interactive AI and storytelling in simulated spaces. She is a graduate of Simon Fraser University in British Columbia, Canada with BAs in English and Communications. She studied narrative structure and creative writing under authors Annabel Lyon and Nancy Lee at the University of British Columbia.
In 2008 Emily left Canada with her dog Zoltan and travelled to England, where she wrote about video games and digital culture for Eurogamer, The Guardian, Edge Magazine, Rock Paper Shotgun, and others. In 2010 she became Staff Writer for VideoGamer.com, leading the site’s coverage of MMOs and eSports. Emily helped in the launch of Vox Media’s video games arm, becoming Senior UK Reporter for Polygon in 2012. In 2013, MCV named Emily one of the Top 100 Women in Games and listed her in its 30 under 30. She was also nominated for the Games Journalism Award in recognition of journalism and reporting in the games industry. In 2018, Emily was recruited by Variety to join a small team of reporters who would go on to launch the entertainment publication’s first ever Gaming section. In 2020, her article The US town ruled by an AI storyteller was named one of Eurogamer’s 40 Best Reads of all time.
Emily was featured on the 2015 season of Videogame Nation, a magazine-style TV show produced by GinxTV in London. You can hear her talk about games stuff on BBC Radio 5, the Vice Gaming podcast and One Life Left.
In 2016 she began working with consultancy group Hit Detection, providing feedback to studios on AAA and indie games you’ve most likely played.
Since 2021, Emily has worked with game developer Larian Studios on its forthcoming game Baldur’s Gate 3.